In the slew of great horror games through the years, such as Resident Evil 2, Silent Hill 3, Siren and Outlast, there are also a handful of dreadfully BAD horror games that release onto the market, either with intentions of trying to be a good horror game, or simply as a cash in. This is a list of those terrible horror games that hit the market, counting down, in my opinion, the games I believe are the worst developed. Enjoy!
5. Alone In The Dark VI: Illumination
Alone In The Dark VI: Illumination was highly anticipated on announcement and before release as one of the first “of many” revivals that Atari was planning for classic franchises. (The other was Rollercoaster Tycoon and a now cancelled sequel to Tycoon City: New York). Illumination was developed for PC as a multiplayer online horror game where players can use magic or traditional weapons to survive against strange monsters. Players must solve puzzles, kill monsters, run through levels and reach the “Safe Room” at the end of the level with friends. Essentially, when reading and looking on paper, it sounds like Left 4 Dead, however, that is not the case.
The game had repetitive gameplay, broken gameplay and enemies, game breaking bugs, bad graphics, poor optimization and was very different for an Alone In The Dark game. All of this added, Steam has the game listed as “Mostly Negative” with almost every review on the site for the game Negative. If the 2008 Alone In The Dark game by Obscure developer Hydravision wasn’t the final nail in the coffin for this dying horror series that should have remained in the 90s, this was.
4. The Walking Dead: Survival Instinct
The Walking Dead: Survival Instinct is part of the sad end to a once great developer, Terminal Reality, who had developed several fantastic and nostalgic games in the 2000’s such as BloodRayne and its sequel.
Survival Instinct was intended as a first person survival horror game set in the Walking Dead Universe and served as a “Prequel” to the TV series. In the game, you star as Daryl Dixon who, along with his brother, fend off zombies while helping other survivors. While doing this, Daryl must loot towns, houses, gas stations and other, locations for supplies… over and over again. This was part of the problem. On top of the game having pretty much no story at all, the game also forced you to repeatedly loot supplies from the SAME locations over and over again despite these locations allegedly taking place in different cities. In the story, Daryl was travelling across the area away from the virus, but for whatever reason, despite apparently being in different cities, the same levels were used over and over again with different starting points and enemy placements.
Additionally, despite the game being released on PS3 and 360, the graphics were notable for being on par with an early PS2 era game. Additionally, critics problems were directed toward the lack of depth in the plot, the repetitive gameplay, bad voice acting and despite being advertised as a prequel, it added nothing to the series. Released a year after the insanely popular TellTale Walking Dead video game, the quality compared to the older title was very low, and with all of this combined, Survival Instinct did terribly in sales and reception. Terminal Reality finally closed their doors with this being the final game.
3. Dino Crisis 3
Dino Crisis 3 was the final Dino Crisis game Capcom developed, and with good reason. Dino Crisis was originally released on the Playstation back in 1999 and was popular as it was basically Resident Evil, but with Dinosaurs. The game was even created by Shinji Mikami, had a very similar play style, fixed camera angles, limited ammo and health items, similar music and an overall similar plot concept. A sequel was released to lower, but positive reception, in 2000. This title was a direct sequel and once again followed Regina.
After a hiatus, Capcom returned to the series in 2003 for the Xbox exclusive title, Dino Crisis 3. Dino Crisis 3 set itself apart from the previous entries due to the drastically different gameplay, the futuristic setting, the plot having no connection to previous games, the dinosaurs not being “Real”, and for the technical problems and very hard to grasp controls. All of this, on top of the game being exclusive to Xbox despite all the previous games being on Playstation or Playstation 2, is what caused this title to fail. This essentially led to the demise of Resident Evil’s sister series. Such a shame, since DC1 and 2 were both great horror games.
2. Resident Evil: Operation Raccoon City
Resident Evil: Operation Raccoon City was a failed experiment. Taking the fans love for Raccoon City, its timeline, characters and monsters, as well as the demand for a new Outbreak title, Capcom commissioned Socom portable developer Slant Six Games to develop the title. While the early history of this game is unknown, it is rumored to have been Resident Evil PSP before making the switch to home consoles, if a former employee who commented here was telling the truth.
Before release, ORC was highly anticipated for its content. After RE4 and RE5, fans were ready to return to Raccoon City. The title was set in the city, during the 1998 outbreak, and was advertised as being able to kill “Several” past characters. In the end, only Leon was able to be killed, and Claire was as well (off screen). Additionally, the graphics were bad, the gameplay was glitchy, the base story was hated for its repetitive story points and bad pacing. IGN gave the game a very low score, saying that “A real zombie apocolypse would have been less tragic” and that it was essentially Socom with a Resident Evil skin. The title was widely hated for its heavy emphasis on action, the little storyline it had, and the promised features not being present.
AMY was originally announced as a title “Resident Evil Fans would love”. With its limited weapons, limited health items and having to escort a vulnerable little girl through hoards of zombie like creatures, AMY was promising. Originally intended for a retail release by VectorCell, and the first of a trilogy, AMY was delayed for “last minute fixes”. Afterwards, it was revealed on the developer blog that the title would only be releasing digital, as their retail publisher backed out.
The title released to very negative reviews, possibly one of the worst reviews posted on IGN with a 2/10 score. This was all in cause due to being released with countless bugs, game breaking glitches, low framerate, broken combat, bad checkpoints and the very bad ending, as well as the broken and nearly impossible to complete final level area. After a few weeks, VectorCell issued a “massive 1GB patch” that did fix numerous problems, placed more checkpoints, fixed some game breaking problems and made combat easier. Sadly, the damage was already done. Many people forced Xbox Live and PSN to issue them refunds, to the point where the developer actually begged people NOT to do so on their blog. It didn’t stop, and after releasing one more game, VectorCell closed its doors for good, ending any potential for the further two promised AMY games.
Its a sad shame when horror games with good intentions, such as AMY, release to very bad reception. These are my personal 5 most hated titles I’ve ever played, and what I’ve seen people always complaining about. What are your most hated games?